Snapdragon Spaces XR Developer Platform - SDK team lead
As a team lead within the Snapdragon Spaces XR Developer Platform engineering team, I lead the development of the Unity and Unreal Engine SDKs for said platform. The SDKs are interfacing through OpenXR APIs to leverage custom Snapdragon Spaces runtime CV algorithms like spatial meshing, hand tracking, spatial anchors, image tracking and plane detection, as well as performance-improving features like foveation and runtime thread setting adjustments. There was a huge emphasis on implementing against existing APIs, like Unity's AR Foundation subsystems, to ensure developers would have an easy time porting existing AR/VR functionality to the Snapdragon Spaces XR platform.